Some of the more successful renditions of these mods went on to redefine PC gaming. The tools released for Goldsrc and Source 1 allowed modders to not just create simple clones of the base game (as we’re seeing with HLA) but gave modders extensibility well beyond anything HLA has permitted. I know I don’t have to tell you, but just to expand on this for others: “She must make her way through a long-abandoned school to access the switch that unblocks the tracks, but the task may prove more difficult than expected,” the DLC’s description reads. There, Alyx finds her commandeered train has been halted by a Combine barricade. In Re-Education, the idea is to scavenge, explore, and make the dangerous journey while en route to a safehouse on the outskirts of City 17. Last Friday Grove released their first solo HLA mod project, called ‘Re-Education’, something the environment artist calls a “medium-length campaign (30 minutes to an hour) featuring standard Half-Life Alyx style gameplay with a focus on slower pacing and environmental storytelling.” One such HLA modder is Nate ‘Polygrove’ Grove, an Environment Artist and Designer at game publisher Annapurna Interactive, which is known for titles such as Outer Wilds, Stray, and What Remains of Edith Finch. And thankfully there’s no shortage of talented modders out there who have built extended campaigns and new levels for the PC VR shooter. Besides making one of the most influential VR games to date, Valve also made sure Half-Life: Alyx was just as moddable as its other iconic titles.
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